Unreal Engine Custom Character Controller
Unreal • Blueprint
A custom first-person character controller created for the capstone project of my college game development program. It features locomotion mechanics including sprinting, crouching, climbing, sliding, and wall-jumping. It also includes a handheld flashlight, with automatic repositioning to avoid object collision. Visual effects such as easing, sway, and bobbing are done procedurally using interpolation and sine functions.
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